Baldur's Gate 3 is the rare 100-hour game that earns every hour
A year of patches later, the most reactive RPG in a decade only looks more like a one-off miracle.
Obsidian's 2010 detour gave Bethesda's engine a brain. I went back to the Mojave to find out how much of it was the writing — and how much was just nostalgia.
A year of patches later, the most reactive RPG in a decade only looks more like a one-off miracle.
Supergiant doubled the systems. The question is whether the sequel has a reason to exist beyond 'again, but bigger'.
The open world that everyone copied and nobody understood. A return trip to the Lands Between, three years on.
The sequel zooms out from survival to politics. Ambitious, colder, and not always in the way it wants to be.
Eight years on, the platformer about climbing a mountain and a panic attack has aged into a quiet classic.
Obsidian's 2010 detour gave Bethesda's engine a brain. I went back to the Mojave to find out how much of it was the writing — and how much was just nostalgia.
Forget the min-max spreadsheets. Here's a calm, forgiving route through your first four seasons.
Why everyone builds a bus, what it actually buys you, and how to stop it becoming spaghetti by hour ten.
A completionist route through the gentlest mountain in games. Bring a snack.
Supergiant confirms the full-launch window and the last act of Melinoë's campaign.
ConcernedApe's update finally reaches everyone else. Here's the short version of what changed.
A confession from a recovering completionist, and a quiet argument for leaving things undone.
Forget the min-max spreadsheets. Here's a calm, forgiving route through your first four seasons.
Nadia OkonkwoGuideWhy everyone builds a bus, what it actually buys you, and how to stop it becoming spaghetti by hour ten.
Theo MarchettiGuideA completionist route through the gentlest mountain in games. Bring a snack.
Nadia Okonkwo